AI Insights · Timothy · January 2022
Top 5 Simulator Games Performance in Poland Q4 2021
An overview of the performance of the top 5 simulator games on a unified platform in Poland during the fourth quarter of 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 simulator games in Poland showcased varied performance metrics across downloads, revenue, and active users. Below, we provide a detailed look at the weekly trends for each game, based on data provided by Sensor Tower.
Teacher Simulator from Kwalee Ltd saw impressive weekly downloads, starting at 4.9K in late September and peaking at 27.4K in mid-October. The app's weekly revenue fluctuated, reaching a high of $67 by the end of December. Active users also showed a notable rise, beginning at 11.3K and culminating at 39.8K in the last week of December.
Mow My Lawn - Cutting Grass by AI Games FZ experienced a steady decline in weekly downloads from 38.8K at the start of the quarter to just over 7K in mid-December, before rebounding to 17.4K in the final week. Active users followed a similar trend, decreasing from 50K to 12.2K, with a final surge to 24.4K. Revenue was minimal, with only a couple of weeks showing any earnings.
Hyper Evolution by SayGames LTD had a strong start with weekly downloads peaking at 51.5K in mid-October. However, this figure gradually declined to around 7.5K by the end of December. Active users mirrored this trend, starting at 9.7K and reaching a high of 64.3K before settling back to 13.2K.
Judgment Day: Angel of God from Bolga Games showed a mix of fluctuations in downloads, starting at 23.5K and experiencing several peaks and troughs, ending the quarter with 18.1K. The app's weekly revenue was inconsistent, peaking at $46 in late September and showing no earnings in several weeks. Active users, however, demonstrated significant growth, rising from 57.7K to an impressive 82.1K by the end of December.
Hair Dye! by Crazy Labs had moderate weekly downloads, beginning at 9.3K and peaking at 20K in early November, ending the quarter at 15.5K. Active users saw a similar pattern, starting at 37.7K and reaching a peak of 59.5K in early November, closing the year at 50.6K. Revenue data was not available for this app.
For more detailed insights and further data, visit Sensor Tower.